Box Storage in Algorand Python

Introduction

Box storage is akin to a key-value database that smart contracts can manipulate on-chain.

An application can create any number of boxes, with each box storing up to 32k bytes of data.

💡
Developer docs: Smart Contract Storage

Algorand Python has recently introduced three new abstractions for working with box storage: Box, BoxMap, and BoxRef.

In this article we'll leverage BoxMap to manage users and assets for a Pokémon-inspired game.

Let's start with the basic imports and an outline for the contract class:

from algopy import Account, ARC4Contract, BoxMap, Bytes, Global, Txn, UInt64, arc4, gtxn, op

class Game(ARC4Contract):
    def __init__(self) -> None:
        ...
💡
You can support my work at alexandercodes.algo

BoxMap Basics

BoxMap allows us to group a set of boxes with common key and value types.

Let's define the information we want to store about each user and create a mapping from their account to their profile box:

class User(arc4.Struct):
    registered_at: arc4.UInt64
    name: arc4.String
    balance: arc4.UInt64

class Game(ARC4Contract):
    def __init__(self) -> None:
        self.user = BoxMap(Account, User)

The first argument to BoxMap is the key type (Account) and the second is the value type (User).

💡
These are positional-only parameters. You'll get a compilation error if you try to pass them as keyword arguments, ie. BoxMap(key_type=Account, value_type=User).

There is also an optional third argument to BoxMap called key_prefix.
The prefix is used as a way to logically separate one set of boxes from another.

If no argument is passed, the key prefix defaults to the variable name (here it's 'user').

User Registration

Next we need a method to handle user registration:

class Game(ARC4Contract):
    def __init__(self) -> None:
        self.user = BoxMap(Account, User)

    @arc4.abimethod
    def register(self, name: arc4.String) -> User:
        """Registers a user and returns their profile information.

        Args:
            name (arc4.String): The user's name.

        Returns:
            User: The user's profile information.
        """
        if Txn.sender not in self.user:
            self.user[Txn.sender] = User(
                registered_at=arc4.UInt64(Global.latest_timestamp), name=name, balance=arc4.UInt64(0)
            )
        return self.user[Txn.sender]

The register method begins by checking whether a user box already exists for the transaction sender's account.

If it doesn't exist, a new box is created.

This condition is important to avoid overwriting existing information for the user (such as their balance) if they have already previously registered.

Finally, the user's profile is read from box storage and returned.

To test this:

def test_register(algod_client: AlgodClient, app_client: GameClient, account: Account) -> None:
    """Tests the `register` method."""
    box_abi = abi.ABIType.from_string("(uint64,string,uint64)")
    box_name = b"user" + decode_address(account.address)

    # Test application call return value
    user = app_client.register(
        name="Alice",
        transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
    ).return_value

    assert isinstance(user.registered_at, int) and user.registered_at > 0
    assert user.name == "Alice"
    assert isinstance(user.balance, int) and user.balance == 0

    # Test box value fetched from Algod
    box_value = b64decode(algod_client.application_box_by_name(app_client.app_id, box_name)["value"])
    registered_at, name, balance = box_abi.decode(box_value)

    assert isinstance(registered_at, int) and registered_at == user.registered_at
    assert name == "Alice"
    assert isinstance(balance, int) and balance == 0

We fist construct an ABI type using the algosdk library:

abi.ABIType.from_string("(uint64,string,uint64)")

The types here line up to the User struct in the smart contract:

class User(arc4.Struct):
    registered_at: arc4.UInt64
    name: arc4.String
    balance: arc4.UInt64

Then we construct the box name to pass to the boxes array in the application call, making sure to add the key prefix from the BoxMap:

box_name = b"user" + decode_address(account.address)
💡
See the developer docs for more information on the boxes array.

Then we can do some basic tests on the response:

assert isinstance(user.registered_at, int) and user.registered_at > 0
assert user.name == "Alice"
assert isinstance(user.balance, int) and user.balance == 0

I chose to test both the User returned from the application call, and the value of the application box (fetched from Algod).

For completeness, it would be good to also check that the register method is idempotent. I'll leave that up to you.

Funding Accounts

Users need to be able to fund their accounts to purchase in-game assets.

Let's add a new method to enable this:

@arc4.abimethod
def fund_account(self, payment: gtxn.PaymentTransaction) -> arc4.UInt64:
    """Funds a user's account.

    Args:
        payment (gtxn.PaymentTransaction): The payment transaction.

    Returns:
        arc4.UInt64: The user's updated balance.
    """
    assert (
        payment.receiver == Global.current_application_address
    ), "Payment receiver must be the application address"
    assert payment.sender in self.user, "User must be registered"

    self.user[payment.sender].balance = arc4.UInt64(self.user[payment.sender].balance.native + payment.amount)
    return self.user[payment.sender].balance

The payment is made as part of a group transaction.

The two assert statements check that the payment receiver is the application address, and that the sender of the payment is a registered user.

If those checks pass, the balance in the user's profile box is updated.

User is an arc4.Struct, so each attribute has to be an ARC-4 type.

To operate on the balance numerically, we can access its representation as a UInt64 through the native property.

The end result is converted back to an arc4.UInt64 and updated in box storage.

To test this:

def test_fund_account(algod_client: AlgodClient, app_client: GameClient) -> None:
    """Tests the `fund_account` method."""
    # Generate new account
    account = get_account(app_client.algod_client, "test")
    app_client.signer = AccountTransactionSigner(account.private_key)

    box_abi = abi.ABIType.from_string("(uint64,string,uint64)")
    box_name = b"user" + decode_address(account.address)

    # Register a new user
    user = app_client.register(
        name="Bob",
        transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
    ).return_value

    # Store balance before funding
    balance_before = user.balance

    # Construct payment transaction
    ptxn = PaymentTxn(
        sender=account.address,
        sp=algod_client.suggested_params(),
        receiver=app_client.app_address,
        amt=10_000,
    )

    # Fund the user's account
    balance_returned = app_client.fund_account(
        payment=TransactionWithSigner(ptxn, AccountTransactionSigner(account.private_key)),
        transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
    ).return_value

    # Test the value returned from the app call
    assert balance_before + 10_000 == balance_returned

    # Parse user's box from Algod
    box_value = b64decode(algod_client.application_box_by_name(app_client.app_id, box_name)["value"])
    _, _, box_balance = box_abi.decode(box_value)

    # Test box value balance
    assert balance_before + 10_000 == box_balance

I have again chosen to test the balance returned from the application call and the balance stored in the box separately, as it's possible the two could diverge if my code is wrong :)

Creating Game Assets

Let's define a new type for in-game assets:

class GameAsset(arc4.Struct):
    name: arc4.String
    description: arc4.String
    price: arc4.UInt64

A box key can only be up to 64 bytes long, so we'll use the hash of the asset name as the key:

from typing import TypeAlias

Hash: TypeAlias = Bytes

class Game(ARC4Contract):
    def __init__(self) -> None:
        self.user = BoxMap(Account, User)
        self.asset = BoxMap(Hash, GameAsset)
💡
Using TypeAlias is optional, but it can be a good way to improve readability and type hints.

Now we can define a method to insert a new game asset or update an existing record in box storage:

@arc4.abimethod
def admin_upsert_asset(self, asset: GameAsset) -> None:
    """Updates or inserts a game asset.

    Args:
        asset (GameAsset): The game asset information.
    """
    assert Txn.sender == Global.creator_address, "Only the creator can call this method"
    self.asset[op.sha256(asset.name.bytes)] = asset.copy()

The only 'gotcha' here is needing to call asset.copy(), because it's a reference to a mutable data type.

To test the admin_upsert_asset method:

def test_admin_upsert_asset(algod_client: AlgodClient, app_client: GameClient, account: Account) -> None:
    """Tests the `admin_upsert_asset` method."""
    # Switch back to creator account
    app_client.signer = AccountTransactionSigner(account.private_key)

    for asset in (
        ("POKEBALL", "Catches Pokemon", 200),
        ("POTION", "Restores 20 HP", 300),
        ("BICYCLE", "Allows you to travel faster", 1_000_000),
    ):
        name, _, _ = asset
        box_name = b"asset" + sha256(abi.StringType().encode(name)).digest()

        # Call app client
        app_client.admin_upsert_asset(
            asset=asset,
            transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
        )

        # Test box value fetched from Algod
        box_value = b64decode(algod_client.application_box_by_name(app_client.app_id, box_name)["value"])
        box_abi = abi.ABIType.from_string("(string,string,uint64)")

        # Test box value balance
        assert asset == tuple(box_abi.decode(box_value))

I should test that both inserting and updating works, and that only the creator account can call the method.

But I'm lazy.

Owning Assets

Dave Chapelle Money Meme Generator

Now we have an interesting decision to make about data modelling.

What's the best way to represent the one-to-many relationship between users and assets?

We could either store all user-assets in a single box (the user profile), or create one box per user-asset.

The advantage of the first option is that some of the application calls will only need to reference a single box in the boxes array, and the smart contract can easily iterate over the user's assets:

UserAsset: TypeAlias = arc4.Tuple[arc4.DynamicBytes, arc4.UInt64] # (asset_id, quantity)

class User(arc4.Struct):
    registered_at: arc4.UInt64
    name: arc4.String
    balance: arc4.UInt64
    assets: arc4.DynamicArray[UserAsset]

The major downside is that each box has fixed storage capacity, limiting the number of distinct assets a user can own.

Updating and deleting elements is also O(n), which is costly in a smart contract.

The alternative is to create one box per user-asset.

This will scale to support any number of assets per user, and updating and deleting elements is O(1).

I think it's the better option for this game.

Let's create one last BoxMap to represent distinct user-assets:

Hash: TypeAlias = Bytes
Quantity: TypeAlias = UInt64

class Game(ARC4Contract):
    def __init__(self) -> None:
        self.user = BoxMap(Account, User)
        self.asset = BoxMap(Hash, GameAsset)
        self.user_asset = BoxMap(Hash, Quantity)

The key will be hash(<account> + hash(<asset name>)), because it saves computing the second hash in the contract.

The value is the quantity of the asset that the user owns.

To buy an asset:

@arc4.abimethod
def buy_asset(self, asset_id: Hash, quantity: Quantity) -> None:
    """Buys a game asset.

    Args:
        asset_id (Hash): The hash of the asset name.
        quantity (Quantity): The quantity to purchase.
    """
    assert Txn.sender in self.user, "User must be registered"
    assert asset_id in self.asset, "Invalid asset ID"

    user_balance = self.user[Txn.sender].balance.native
    asset_price = self.asset[asset_id].price.native
    assert user_balance >= (total := asset_price * quantity), "Insufficient funds"

    # Update user balance
    self.user[Txn.sender].balance = arc4.UInt64(user_balance - total)

    # Insert or update user-asset box
    user_asset_id = op.sha256(Txn.sender.bytes + asset_id)
    if user_asset_id in self.user_asset:
        self.user_asset[user_asset_id] += quantity
    else:
        self.user_asset[user_asset_id] = quantity

We first check that the user's in-game balance is sufficient for them to make the purchase.

💡
Check out the Walrus operator if you're wondering what's going on with :=.

Then we update the user's balance in the profile box.

If the user already has a box for this asset, we add the purchased quantity to the existing amount.

Otherwise, we create a new user-asset box and set the purchased quantity as the box value.

To test this method:

def test_buy_asset(algod_client: AlgodClient, app_client: GameClient, account: Account) -> None:
    """Tests the `buy_asset` method."""
    box = lambda name: b64decode(algod_client.application_box_by_name(app_client.app_id, name)["value"])

    # Generate new account
    account = get_account(app_client.algod_client, "test_buyer")
    app_client.signer = AccountTransactionSigner(account.private_key)

    # Register new user
    user_box_name = b"user" + decode_address(account.address)
    app_client.register(
        name="Ash",
        transaction_parameters=TransactionParameters(boxes=[(0, user_box_name)]),
    )

    # Get asset price from box storage
    asset_name = "POKEBALL"
    asset_box_name = b"asset" + (asset_id := sha256(abi.StringType().encode(asset_name)).digest())
    _, _, asset_price = abi.ABIType.from_string("(string,string,uint64)").decode(box(asset_box_name))

    # Construct payment transaction to fund the user's game account
    ptxn = PaymentTxn(
        sender=account.address,
        sp=algod_client.suggested_params(),
        receiver=app_client.app_address,
        amt=asset_price * 2,
    )

    # Fund the user's account
    app_client.fund_account(
        payment=TransactionWithSigner(ptxn, AccountTransactionSigner(account.private_key)),
        transaction_parameters=TransactionParameters(boxes=[(0, b"user" + decode_address(account.address))]),
    )

    # Get user balance before buying asset
    user_box_abi = abi.ABIType.from_string("(uint64,string,uint64)")
    _, _, balance_before = user_box_abi.decode(box(user_box_name))
    user_asset_box_name = b"user_asset" + sha256(decode_address(account.address) + asset_id).digest()

    # Get user-asset quantity before buying
    try:
        quantity_before = abi.UintType(64).decode(box(user_asset_box_name))
    except AlgodHTTPError:
        quantity_before = 0

    buy = lambda: app_client.buy_asset(
        asset_id=asset_id,
        quantity=1,
        transaction_parameters=TransactionParameters(
            boxes=[
                (0, asset_box_name),
                (0, user_box_name),
                (0, user_asset_box_name),
            ]
        ),
    )

    # Buy one unit of asset
    buy()
    # Buy another unit of asset
    buy()

    # Get user balance after buying two units of the asset
    _, _, balance_after = user_box_abi.decode(box(user_box_name))

    # Test user balance in profile box
    assert balance_before - (asset_price * 2) == balance_after

    # Test user-asset box value
    quantity_after = abi.UintType(64).decode(box(user_asset_box_name))
    assert quantity_after - 2 == quantity_before

I've chosen to create and register a new account, funding it with enough money to buy two units of the POKEBALL asset.

The test buys one unit first, then a second unit in a subsequent transaction.

The point of doing these separately is to check that both insertion and updating works in this section of the buy_asset method:

if user_asset_id in self.user_asset:
    self.user_asset[user_asset_id] = self.user_asset[user_asset_id] + quantity
else:
    self.user_asset[user_asset_id] = quantity

The test then checks that the user's in-game balance has been updated correctly in their profile box.

Finally, the user-asset box is tested to ensure that the new value is 2 greater than the starting quantity.

Ideas for Further Development

If you're looking for ideas on how to improve or extend the contract with new features, here are a few that could be useful:

  • Handling box storage costs (each player could pay for their own storage)

  • Allowing users to sell assets back to the application

  • Enabling users to trade/exchange assets with one another

  • Creating an ASA to represent in-game currency

  • Asset tokenisation (fungible or non-fungible)

The Complete Contract Code

💡
This contract is for educational purposes only. It has not been audited.
from typing import TypeAlias

from algopy import Account, ARC4Contract, BoxMap, Bytes, Global, Txn, UInt64, arc4, gtxn, op

Hash: TypeAlias = Bytes
Quantity: TypeAlias = UInt64


class User(arc4.Struct):
    registered_at: arc4.UInt64
    name: arc4.String
    balance: arc4.UInt64


class GameAsset(arc4.Struct):
    name: arc4.String
    description: arc4.String
    price: arc4.UInt64


class Game(ARC4Contract):
    def __init__(self) -> None:
        self.user = BoxMap(Account, User)
        self.asset = BoxMap(Hash, GameAsset)
        self.user_asset = BoxMap(Hash, Quantity)

    @arc4.abimethod
    def register(self, name: arc4.String) -> User:
        """Registers a user and returns their profile information.

        Args:
            name (arc4.String): The user's name.

        Returns:
            User: The user's profile information.
        """
        if Txn.sender not in self.user:
            self.user[Txn.sender] = User(
                registered_at=arc4.UInt64(Global.latest_timestamp), name=name, balance=arc4.UInt64(0)
            )
        return self.user[Txn.sender]

    @arc4.abimethod
    def fund_account(self, payment: gtxn.PaymentTransaction) -> arc4.UInt64:
        """Funds a user's account.

        Args:
            payment (gtxn.PaymentTransaction): The payment transaction.

        Returns:
            arc4.UInt64: The user's updated balance.
        """
        assert (
            payment.receiver == Global.current_application_address
        ), "Payment receiver must be the application address"
        assert payment.sender in self.user, "User must be registered"

        self.user[payment.sender].balance = arc4.UInt64(self.user[payment.sender].balance.native + payment.amount)
        return self.user[payment.sender].balance

    @arc4.abimethod
    def buy_asset(self, asset_id: Hash, quantity: Quantity) -> None:
        """Buys a game asset.

        Args:
            asset_id (Hash): The hash of the asset name.
            quantity (Quantity): The quantity to purchase.
        """
        assert Txn.sender in self.user, "User must be registered"
        assert asset_id in self.asset, "Invalid asset ID"

        user_balance = self.user[Txn.sender].balance.native
        asset_price = self.asset[asset_id].price.native
        assert user_balance >= (total := asset_price * quantity), "Insufficient funds"

        # Update user balance
        self.user[Txn.sender].balance = arc4.UInt64(user_balance - total)

        # Insert or update user-asset box
        user_asset_id = op.sha256(Txn.sender.bytes + asset_id)
        if user_asset_id in self.user_asset:
            self.user_asset[user_asset_id] += quantity
        else:
            self.user_asset[user_asset_id] = quantity

    @arc4.abimethod
    def admin_upsert_asset(self, asset: GameAsset) -> None:
        """Updates or inserts a game asset.

        Args:
            asset (GameAsset): The game asset information.
        """
        assert Txn.sender == Global.creator_address, "Only the creator can call this method"
        self.asset[op.sha256(asset.name.bytes)] = asset.copy()

Tests

These tests are not exhaustive. Please only use them as a starting point for your own tests, or to see how off-chain code and application calls can be constructed.

from base64 import b64decode
from hashlib import sha256

import algokit_utils
import pytest
from algokit_utils import (
    Account,
    TransactionParameters,
    TransferParameters,
    get_account,
    transfer,
)
from algokit_utils.config import config
from algosdk import abi
from algosdk.atomic_transaction_composer import (
    AccountTransactionSigner,
    TransactionWithSigner,
)
from algosdk.encoding import decode_address
from algosdk.error import AlgodHTTPError
from algosdk.transaction import PaymentTxn
from algosdk.v2client.algod import AlgodClient
from algosdk.v2client.indexer import IndexerClient

from smart_contracts.artifacts.box_map.client import GameClient


@pytest.fixture(scope="session")
def app_client(account: Account, algod_client: AlgodClient, indexer_client: IndexerClient) -> GameClient:
    config.configure(
        debug=True,
        # trace_all=True,
    )

    client = GameClient(
        algod_client,
        creator=account,
        indexer_client=indexer_client,
    )

    client.deploy(
        on_schema_break=algokit_utils.OnSchemaBreak.AppendApp,
        on_update=algokit_utils.OnUpdate.AppendApp,
    )

    transfer(
        algod_client,
        TransferParameters(
            from_account=account,
            to_address=client.app_address,
            micro_algos=100_000_000,
        ),
    )

    return client


def test_register(algod_client: AlgodClient, app_client: GameClient, account: Account) -> None:
    """Tests the `register` method."""
    box_abi = abi.ABIType.from_string("(uint64,string,uint64)")
    box_name = b"user" + decode_address(account.address)

    # Test application call return value
    user = app_client.register(
        name="Alice",
        transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
    ).return_value

    assert isinstance(user.registered_at, int) and user.registered_at > 0
    assert user.name == "Alice"
    assert isinstance(user.balance, int) and user.balance == 0

    # Test box value fetched from Algod
    box_value = b64decode(algod_client.application_box_by_name(app_client.app_id, box_name)["value"])
    registered_at, name, balance = box_abi.decode(box_value)

    assert isinstance(registered_at, int) and registered_at == user.registered_at
    assert name == "Alice"
    assert isinstance(balance, int) and balance == 0


def test_fund_account(algod_client: AlgodClient, app_client: GameClient) -> None:
    """Tests the `fund_account` method."""
    # Generate new account
    account = get_account(app_client.algod_client, "test")
    app_client.signer = AccountTransactionSigner(account.private_key)

    box_abi = abi.ABIType.from_string("(uint64,string,uint64)")
    box_name = b"user" + decode_address(account.address)

    # Register a new user
    user = app_client.register(
        name="Bob",
        transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
    ).return_value

    # Store balance before funding
    balance_before = user.balance

    # Construct payment transaction
    ptxn = PaymentTxn(
        sender=account.address,
        sp=algod_client.suggested_params(),
        receiver=app_client.app_address,
        amt=10_000,
    )

    # Fund the user's account
    balance_returned = app_client.fund_account(
        payment=TransactionWithSigner(ptxn, AccountTransactionSigner(account.private_key)),
        transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
    ).return_value

    # Test the value returned from the app call
    assert balance_before + 10_000 == balance_returned

    # Parse user's box from Algod
    box_value = b64decode(algod_client.application_box_by_name(app_client.app_id, box_name)["value"])
    _, _, box_balance = box_abi.decode(box_value)

    # Test box value balance
    assert balance_before + 10_000 == box_balance


def test_admin_upsert_asset(algod_client: AlgodClient, app_client: GameClient, account: Account) -> None:
    """Tests the `admin_upsert_asset` method."""
    # Switch back to creator account
    app_client.signer = AccountTransactionSigner(account.private_key)

    for asset in (
        ("POKEBALL", "Catches Pokemon", 200),
        ("POTION", "Restores 20 HP", 300),
        ("BICYCLE", "Allows you to travel faster", 1_000_000),
    ):
        name, _, _ = asset
        box_name = b"asset" + sha256(abi.StringType().encode(name)).digest()

        # Call app client
        app_client.admin_upsert_asset(
            asset=asset,
            transaction_parameters=TransactionParameters(boxes=[(0, box_name)]),
        )

        # Test box value fetched from Algod
        box_value = b64decode(algod_client.application_box_by_name(app_client.app_id, box_name)["value"])
        box_abi = abi.ABIType.from_string("(string,string,uint64)")

        # Test box value balance
        assert asset == tuple(box_abi.decode(box_value))


def test_buy_asset(algod_client: AlgodClient, app_client: GameClient, account: Account) -> None:
    """Tests the `buy_asset` method."""
    box = lambda name: b64decode(algod_client.application_box_by_name(app_client.app_id, name)["value"])

    # Generate new account
    account = get_account(app_client.algod_client, "test_buyer")
    app_client.signer = AccountTransactionSigner(account.private_key)

    # Register new user
    user_box_name = b"user" + decode_address(account.address)
    app_client.register(
        name="Ash",
        transaction_parameters=TransactionParameters(boxes=[(0, user_box_name)]),
    )

    # Get asset price from box storage
    asset_name = "POKEBALL"
    asset_box_name = b"asset" + (asset_id := sha256(abi.StringType().encode(asset_name)).digest())
    _, _, asset_price = abi.ABIType.from_string("(string,string,uint64)").decode(box(asset_box_name))

    # Construct payment transaction to fund the user's game account
    ptxn = PaymentTxn(
        sender=account.address,
        sp=algod_client.suggested_params(),
        receiver=app_client.app_address,
        amt=asset_price * 2,
    )

    # Fund the user's account
    app_client.fund_account(
        payment=TransactionWithSigner(ptxn, AccountTransactionSigner(account.private_key)),
        transaction_parameters=TransactionParameters(boxes=[(0, b"user" + decode_address(account.address))]),
    )

    # Get user balance before buying asset
    user_box_abi = abi.ABIType.from_string("(uint64,string,uint64)")
    _, _, balance_before = user_box_abi.decode(box(user_box_name))
    user_asset_box_name = b"user_asset" + sha256(decode_address(account.address) + asset_id).digest()

    # Get user-asset quantity before buying
    try:
        quantity_before = abi.UintType(64).decode(box(user_asset_box_name))
    except AlgodHTTPError:
        quantity_before = 0

    buy = lambda: app_client.buy_asset(
        asset_id=asset_id,
        quantity=1,
        transaction_parameters=TransactionParameters(
            boxes=[
                (0, asset_box_name),
                (0, user_box_name),
                (0, user_asset_box_name),
            ]
        ),
    )

    # Buy one unit of asset
    buy()
    # Buy another unit of asset
    buy()

    # Get user balance after buying two units of the asset
    _, _, balance_after = user_box_abi.decode(box(user_box_name))

    # Test user balance in profile box
    assert balance_before - (asset_price * 2) == balance_after

    # Test user-asset box value
    quantity_after = abi.UintType(64).decode(box(user_asset_box_name))
    assert quantity_after - 2 == quantity_before